Tuesday, November 14, 2006

Blue Moon City - Reiner Knizia spins off a near-hit

Sunday I dropped off Lee and the girls at church and headed over to Larry's place for a quick game of Blue Moon City. We broke the shrinkwrap off and punched all the pieces. Since this is a Rio Grande game, every piece popped out of the sprues with no effort at all. I like that in a game that retails for $40.

Blue Moon City is a 2-4 player boardgame that's spun off from the Blue Moon card game (Reiner Knizia's Blue Moon, by Reiner Knizia). With over 200 games under his belt, the German mathematician has cranked out another decent game.

The board is made up of 3" cardboard squares, each showing the plans for a building in the fantastic ruined city on the world of Blue Moon. Each is tied to a particular race, which coincidentally has a deck of cards assigned to it in the card game. See how this works? One game is an ad for the other!

On your turn, you can either play cards from the different races (basically suits) for the special power on the card, or as building materials to fix up a building.

Beyond the lush production values and most of the good-to-great art, the two games can be described as "mainly hand management." The end result, much like the card game, is a game that leaves me scratching my head. It's fun so far. It feels like you're doing something. In the end, though, is luck too much of a deciding factor?

I've also heard complaints from several opponents that "the score at the end of the game is too close." Ultimately, Blue Moon City is a racing game disguised as a building game, much like Fische Fluppen Frikadellen is a racing game disguised as a pick-up-and-deliver market game.

Gamecount: Individual game sessions played for the year = 173, New game titles played for the year = 35.


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