Thursday night: Mexica
R.J. and Chris came over on Thursday and we played Mexica. I was underwhelmed. It's one of a trilogy of games consisting of Tikal, Java, and (duh) Mexica itself. I didn't like Tikal's tendency to force people into analysis-paralysis comas, and I traded it away for Runebound, which I think is sitting over in my friend Tom's house in a stack of other games.
In any case, Mexica ended up being more interesting, but not by much. Each player has a bunch of cute plastic pyramids, and tries to subdivide a peninsula using little blue cardboard canal spaces. The end result is that on your turn, you stare at the board, trying to chisel as many victory points as possible, preferably also harming your opponents' positions. There are goofy movement rules, where having a bridge on a canal lets you take a canoe to any bridge that's connected via water. The end result is players basically teleporting from one side of the board to the other. There's also an actual teleportation move if you get really stuck.
Anyway, bleah, too abstract, not my cup of tea.
Gamecount: Individual game sessions played for the year = 128, New game titles played for the year = 21.
In any case, Mexica ended up being more interesting, but not by much. Each player has a bunch of cute plastic pyramids, and tries to subdivide a peninsula using little blue cardboard canal spaces. The end result is that on your turn, you stare at the board, trying to chisel as many victory points as possible, preferably also harming your opponents' positions. There are goofy movement rules, where having a bridge on a canal lets you take a canoe to any bridge that's connected via water. The end result is players basically teleporting from one side of the board to the other. There's also an actual teleportation move if you get really stuck.
Anyway, bleah, too abstract, not my cup of tea.
Gamecount: Individual game sessions played for the year = 128, New game titles played for the year = 21.
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