Sunday, June 29, 2025
Tuesday, June 17, 2025
Go read "You Will Die In This Place"
Jay Dragon (of Wanderhome fame - it's being reprinted by Steve Jackson Games as a sumptuous hardcover, too) posted about "You Will Die In This Place" a couple days ago on Bluesky, so I picked up the digital download; it's pay-what-you-want right now, so tip well. It's a wild TTRPG that's also a metafictional delight.
The conceit is that Samantha Little, game designer, stumbles across design notes for a TTRPG by her friend Charlotte Avery, and puts them together. There's also an editor named KC who throws their two cents in.
I'm not done reading it yet, but I'm gonna tell ya: I love it so far. YWDITP is swinging for the fences at several levels, and it's a compelling read.
Wednesday, June 11, 2025
New York City's Game Cafe Chaotic Good - Full Pictures of Game Library as of March 2025
Monday, March 31, 2025
Instant Pot Beef Stew Recipe
Instant Pot Beef Stew
Ingredients
Meat:
~2-3 lbs stew meat (need 2 lbs minimum), thawed
Veggies:
4-5 big potatoes (not like monster Russets, no more than the size of an adult fist)
3-4 large carrots
2-3 stalks of celery
2-3 parsnips (optional)
1 medium white onion (optional) or dried onions (easier)
Spices/Fixins:
2-3 tablespoons of olive oil
1/4 cup flour
3 tablespoons Chinese cooking wine or red wine
5 or 6 hard shakes of Worcester sauce
Several shakes of dried oregano
salt
pepper
Instructions:
1. Get out your Instant Pot (mine is an 8-quart) and a large skillet. If you have an electric kettle, start 2 quarts of water on to boil.
2. Spread the flour on a plate. Roll some of the stew meat in the flour. Heat the skillet to medium and add a little olive oil. Using tongs, brown the meat well on at least a couple of sides. Toss the browned chunks into the empty Instant Pot. Do this until all meat is browned, and pour in any drippings from the pan.
3. Add the wine, Worcestershire sauce, and seasonings, along with enough boiling water to cover the meat. Set the Instant Pot to cook on high for 2 hours, seal it, and start it.
4. Using a cutting board, peel veggies and cut all of them into bite-size uniform-ish chunks. Go thinner on the celery, it's hardy and isn't going to get mushy very much.
5. Ten minutes before the Instant Pot finishes, start another kettle of water to boil.
6. When the Instant Pot finishes, turn it off. Either let it sit for a few minutes till it loses pressure, or vent it, as your beliefs require.
7. Dump all the veggies in. Pour in boiling water to cover - if you want more broth, fill it to the pots max pressure line.
8. Seal the pot, set to 15 minutes on high, and turn it on.
9. Hey, now's a great time to make some egg noodles! Drain these, toss with olive oil, and cover.
10. Once the Instant Pot finishes, either let it set till the pressurization subsides, or vent it, up to you. Personally, I am usually hungry and vent it.
11. Ladle stew over egg noodles. Damn, that's good eating. The wine adds a lot of umami, it's pretty great.
Monday, October 25, 2021
My statement regarding Darkest Dungeon 1
"Darkest Dungeon is a video game for PC & Mac available from Red Hook Studios on Steam."
[Series of Twitter posts of entire party wipes]
"Darkest Dungeon is a video game about how work sucks," I said on Twitter. A friend chimed in gleefully, "Yes! Exactly!" Right after that, for my first time, my entire 4-person adventuring party all went insane, and then died in short order, some from stress-induced heart attacks. Gothic horror, after all, requires teeth.
Let's start at the beginning. "Darkest Dungeon is a video game for PC & Mac available from Red Hook Studios on Steam." Also, playing Darkest Dungeon led me to start talking at my tiny adventurers. "Mortmain! Don't eat corpses you find on the ground! That's how people get tapeworms! Is that what you want, Mortmain? Tapeworms?" I've played quite a bit of Darkest Dungeon (~350+ hours) on two different difficulty levels and two different platforms (PC and Mac), and thoroughly enjoyed the gravelly-voiced narration, faux-woodcut loading screens, and gleeful delight in imbalanced encounters.
You, the unnamed descendant, get a letter from a deceased ancestor asking you to reclaim your birthright. You show up at your ancestor's estate and discover it overrun by horrific monsters (you also begin to suspect your ancestor is an incredible jerk). To clear the wilds, you pick men and women of various medieval occupations who've arrived via stagecoach, and send them out in teams of 4 to explore the estate, in spite of it being overgrown and also overrun with monsters, some of whom are giant bosses. (The horrific monsters are also incredible jerks.) Once the characters are ready (or not), you send teams through the Darkest Dungeon, to see the grand epilogue.
Every character is made unique by random combinations of positive and negative quirks. Mortmain was a kleptomaniac early riser who got rabies, then later after getting better from rabies, got Tapeworms again, then got The Worries and became Curious. He was a handful, but that typically is the character arc: if you don't die, you get weird and kind of awesome.
Part of the fun of discovery is rolling your cursor over new detrimental effects. Rabies makes you less accurate but actually increases damage. The Worries, for instance, causes the afflicted person to suffer more stress. There’s a sanitarium at the Hamlet, and it's going to stay busy.
What do adventurers get stressed about? Being in the dark. Being in the VERY dark. Wearing items that are badass in the dark but stress-inducing in the light (or vice-versa). Meeting people/things they're afraid of. Stepping on spikes. Reading forbidden knowledge. Getting shanked by a bandit. Getting vomited on by a hideous Dr. Moreau-style pig-man. Accidentally locking themselves into an iron maiden. Having a straitjacket-clad madman proclaim their doom. Being tempted with a goblet of acid by a skeletal priest. Getting an arm caught in a giant clam. Watching someone else in the group do almost any of the above. Experiencing lurid ultra-violence from giant bosses in set-piece fights. Forgetting to pack enough snacks. It's brilliant, and just reciting that litany makes me want to play more.
Sure, characters have hit points, just like my adventuring party of Felpurr Ninjas and Elf Lords did in Wizardry 7: Crusaders of the Dark Savant, back in 1993. But unlike in 1993, reduction to 0 hit points doesn't have a character die instantly (and then be conveniently resurrected by a Faerie Monk to fight other palette-swapped monsters). Instead, the character is reduced to "Death's Door." and from there on, any damage they take forces them to roll against their Death's Door survival chance. Succeed, and they're still alive at Death's Door (with penalties to everything, including dodging). Fail, and they are dead-dead-dead. Perma-dead. 1993 didn't have that as an option. Yes, Darkest Dungeon gleefully autosaves in the background, so there's no reloading to save your darlings. Did I mention that watching your fellow adventurers dying is stressful for the survivors? Because OF COURSE IT IS. You can bring a Jester for that.
Through it all, there's a learning curve that keeps going. As you figure out party compositions and character loadouts and provisions, as you upgrade buildings, as you buy weapons and armor, as you equip trinkets, you get dramatic feedback on your choices. Teams usually want a healer, a couple damage dealers, and some folks with damage-over-time or stunning abilities. Each character can equip 4 of 7 possible skills, so you can easily have a front-line Occultist or a back-line Musketeer (some jerk monsters shuffle party order, for fun, because of course they do). Different parties play surprisingly differently, and some characters are better suited for one or more areas (especially if they have quirks that make them better explorers). Again, the whole thing is varied and one of the highlights of the game.
There is an active modding community and multiple difficulty levels, making replays attractive. Boss fights are challenging set-pieces, but all the regular missions are random, with enough random events to keep things interesting. The stress system is brilliant, and the DLC bits can be added in one at a time or all at once (the vampire-y Crimson Court area is really hard even if you know the game well, and I am saying that generously as an enthusiast).
Darkest Dungeon doesn't mind killing characters, but most of the time, deaths are preventable and just temporary setbacks even if a party wipes completely. Even trinkets lost in combat can be recovered by a special event. Part of the joy in the game is advancing the game state in ways small and large, and getting rewarded in various ways. There are always more fools and heroes on the Stagecoach.
I just finished a playthrough on Radiant (regular) difficulty in about two weeks, and had so much fun I got in most of another run, and of course Darkest Dungeon 2 comes out later tonight. It doesn't get much better than that.
Tuesday, June 22, 2021
Infection: Humanity's Last Gasp - Game Review
THE PLANET IS DYING
OKAY JUST HUMANITY
ANYWAY GET IT TOGETHER, PEOPLE
Whoa, easy there, chief. That's no way to talk to epidemiologists. Well, maybe the feuding ones who won't make nice long enough to find the cure for a super-bug about to kill everyone on the planet.
Infection: Humanity's Last Gasp is a solitaire game by John Gibson, published by Victory Point Games as part of their Gold Banner series. I had been anticipating this game for a couple of years or so, thanks to the 7.5 rating on BGG, and was happy to get a copy in 2016. I finally got enough plays under my belt to feel like I could be coherent about it, wrote half a game review, and then promptly went on blogging hiatus.
The premise of the game is simple, and turns are short and procedural, in theory. There's a constantly mutating super-bug (not an insect, but instead a type of bacteria if you're playing easy mode, or a type of virus in hard mode) that is going to kill all of humanity unless you can find a cure. In easy mode, you get funding every turn while governments are still worried about budgets. In hard mode, you've got some seed funding, but don't get regular income. Finding cures for the individual strains of the infection get you money in varying amounts.
The central mechanic and biggest thing to understand in Infection: Humanity's Last Gasp is that there are two pools of chits to manage. The bad Molecules are represented by round chips with letters, some with singles, some repeating (A-L in bacterial mode, D-O in viral mode), and are placed in concentric hex rings in a simulated petri dish on a two-sided (bacterial/viral) playmat. You fight the bad Molecules (circle chits) with good Proteins, which are represented by chunky square chips with cute shapes. Each of the bad Molecules has a specific "recipe" for the cure as a specific set of proteins printed on the playmat, a die-cut sturdy cardboard production that assembles for a solid feel to a game coming from such a small box.
Every turn, an event card is flipped up. There are good and bad effects that can improve or restrict your choices. There is also a "Mutation" section on the card. Sometimes, new Molecules are drawn from a pool, and will either replace others (which are discarded for eventual recycling to a new pool), or just jump out to menace humanity further.
Every turn, you can harvest up to 2 of 4 Proteins shown in 4 Incubator spaces on the playmat (and pay for that privilege). Once you've completed a recipe, you can apply it to kill vulnerable Molecules with 3 or more exposed hex sides. Kill all the Molecules in your petri dish? You win! Let all the Molecules be put into play, or let a death track be completely traversed, and humanity dies and you lose! The best part is, the whole thing works really well. There's a lot of back-and-forth as you eradicate strains, old ones mutate away, and new ones pop up.
Labels: boardgames, games, review
Thursday, March 23, 2017
Patreon link: Ame Art Illustrations
Angela did a prior crowdfunding round while finishing school a ways back, and I donated. Angela went over and above on the reward she provided, and my daughters and I were delighted with the result.
Her Patreon page is at Ame Art Illustrations (Patreon link opens in new window.) Patrons backing at $10/month or higher level can request sketches. Go for it!
You can also follow her on Twitter at https://twitter.com/ameartillus - She's a classic animation fan and has a lot of good analysis on more current movies, as well. #ff #art #hashtags
Wednesday, May 27, 2015
When the Going gets Weird, the Weird Turn Pro!
Monday, April 27, 2015
Life is busy
If you know anyone who wants a copy of Glory To Rome: Black Box edition who has $150 to spend, please send them my way.